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SHOOTING AND RELOADING MECHANIC

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This mechanic is built around a reload sequence and two Switch Containers:

  • One for gunfire sounds

  • One for ejected shell casings

 

 

 

 

 

 

 

 

 

 

 

1. Shell Casing Switch Container

  • Contains a single Random Container.

  • Has an initial delay of 0.5 seconds before playing.

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2. Gunfire Switch Container

  • Composed of two Random Containers:

    • One for gunfire sounds

    • One for empty magazine click

 

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3. Game Parameter – Ammo Count

The number of bullets in the magazine is controlled by a Game Parameter.

 

 

 

 

 

 

 

 

 

 

 

 

 

Two Switch Groups are used:

  • One for the shell casing switch container

  • One for the gunfire switch container

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Both Switches update dynamically based on the ammo count parameter.

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Switch Logic:

  • The shell casing switch stops at 9, matching the total bullets in the magazine.

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  • The gunfire switch changes to "empty click" after 9 shots, signaling an empty magazine.

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4. Events & Triggers

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Shooting Event:

  • Plays the gunfire sound

  • Plays the shell casing sound

  • Increments the ammo count parameter by +1

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Reloading Event:

  • Plays the reload sequence

  • Resets the ammo count parameter

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Shell 2.png
Gun.png
Tir 2.png
GP Gun.png
Switch.png
Switch Shell.png
Switch Tir.png
Event 1.png
Event Tir.png
Event Reload.png

©2021 par Simon Bouilhac. Créé avec Wix.com

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